Collect 1 Million Items

Rsix Studio · incremental physics collector

Collect 1 Million Items: codes, the pusher build, and the wall you are stuck on

The one code that still works pays 5 Gems, and the starter pusher stops clearing the pile at around 10,000 items. This page gives you that code, the order to spend Cash in, and the short planner that names the wall in front of you — instead of a guess.

  • Active code 2KCCU · 5 Gems
  • First wall 10,000 items
  • Reported meta wide pusher + Conveyor
The Collect 1 Million Items Roblox thumbnail: an avatar holds up a cut diamond and a jewelled crown under rainbow "$1,000,000" lettering, with a duck in sunglasses behind.
The thumbnail this game ships on Roblox. Roblox · Rsix Studio

The planner

Which wall are you at?

Put in the count on your HUD and the items per second you actually see. This is the short version — the full ladder, the method and the worked examples are on the full planner.

Fill in both boxes and this names your next wall and the time left to it.

Open the full planner

Codes

The game just updated and you want to know whether the code still pays.

  • 2KCCU5 GemsThe one string this site has entered successfully in a live session. Enter it in the Shop, at the bottom of the code box, once per account.
Every code, the dead list and the redemption steps

The loop

How a run actually goes

Every wall in the planner above is a step in this loop getting more expensive than the step before it. Nothing in this game is solved by playing more; it is solved by knowing which of these six is currently limiting you.

  1. Items land on the platform

    Rigid parts spawn on a server tick. Spawn Rate is a Cash upgrade, which is why an empty platform means a spawn problem rather than a pusher problem.

    Spawn Rate
  2. You sweep them into The Void

    Your Pusher is a physical hitbox. Walking a pile over the edge is the whole manual game, and Pusher Width decides how much of the pile one pass can actually move.

    Pusher specs
  3. The Void pays twice

    Every item that crosses the boundary adds +1 to the 1,000,000 counter and pays Cash multiplied by your current Cash Multiplier.

    How the counter works
  4. Cash buys throughput

    Pusher Width, WalkSpeed, Cash Multiplier and Spawn Rate all compete for the same Cash. The order you buy them in is what decides how long each wall takes.

    Purchase order
  5. Gems buy displacement

    Gems come from drops, the Gem Dealer and codes. They roll the Ability wheel — Conveyor is the one that keeps pushing while you are not.

    Ability tiers and roll odds
  6. Rebirth raises the ceiling

    Resetting the run trades your Cash and pusher geometry for permanent Luck and access to rarer item pools, then you climb the same ladder faster.

    Rebirth timing

The modules

What this site actually holds

Five more modules, each opened by the problem that sends you to it. Every row below is taken from the page it links to, so nothing here is a claim the site does not make in full somewhere else.

Items and rarity

You want to know what the rarity ladder actually pays.

  • Secret1,000×50 Gems the first time it registers in the index.
  • Godly250×30 Gems on registration.
  • Epic10×5 Gems on registration — the tier that carries the mid game.
All seven tiers and the four mutations

Pushers

Items bounce off your character instead of going over the edge.

  • Basic Pusher4 StudsWhat you start with. It stops clearing the pile somewhere around 10,000 items.
  • Steel Pusher8 StudsThe width that clears the 10k wall. Bought with Cash.
  • Coconut Pusher14 StudsThe widest option, at 349 Robux.
Every pusher, with stiffness and where each comes from

Abilities

You are holding Gems and do not want to waste the roll.

  • ConveyorSustained pushKeeps carrying items while you stand still.
  • ProspectorPassive economyRaises Gem production. The pick when Gems are the bottleneck.
  • WaveWide burstClears a band of a pile that has stacked into a wall.
All seven abilities, and the roll odds the developer does not publish

Upgrade order

You are holding Cash and cannot tell which upgrade is worth it next.

  • 1 · Pusher Widthbefore 10,000Widens what one pass can move. 8 Studs is the minimum that stops items bouncing off you.
  • 2 · Cash Multiplierafter 8 StudsRaises what every pushed item pays out.
  • 3 · Spawn Rateafter coverageOnly once the pusher already covers the lanes items appear in.
The full order, the costs and the skip list

The three walls

You want to know which wall you are walking into next.

  • 10,000Cluster repulsionItems push back against a narrow pusher and start sliding out sideways.
  • 100,000Cash costUpgrade prices outrun what hand-pushing pays, so throughput has to come from elsewhere.
  • 500,000Rare itemsOrdinary items stop paying for the next upgrade; the run is fed by the index.
All four walls in order, and when Rebirth pays

Questions this page raises

What code works in Collect 1 Million Items right now?

2KCCU pays 5 Gems. Open the Shop, scroll past the game passes to the code box at the bottom and submit it. No other string has been confirmed here, so anything else you find is unverified until it is entered.

Should I upgrade Pusher Width or WalkSpeed first?

Pusher Width. Width is what lets one pass actually move the pile. WalkSpeed past roughly 32 Studs/s makes the pusher skip over items between frames, so a maxed speed upgrade can make collection slower rather than faster.

Why do my items stop going in at around 10,000?

A narrow pusher compresses the pile instead of moving it: the items push back and start sliding out sideways. The 10,000 wall is a width problem, which is why Pusher Width 8+ Studs is the fix rather than more speed.

Is Conveyor worth the Gems?

Conveyor keeps moving items while you stand still, which is the only way to keep collecting through the stretch where Cash upgrades outrun what manual pushing pays. The roll odds and the rest of the tiers live on the Abilities page.

How long does it take to reach 1,000,000 items?

It is entirely your items-per-second. The planner above times your next wall; for the full run to 1,000,000, put your own rate into the wall planner. Reported anchors run from about 1.5 items/s pushing by hand, which is hundreds of hours, to about 45 items/s on a Conveyor build, which is one working session.

Do I have to Rebirth?

No, but it is how the run gets cheaper. Rebirth resets most progress in exchange for permanent Luck and access to rarer item pools, so the same ladder is climbed faster the next time.